Fairytale Tower _ Personal Project WIP (Grey Box Stage)

I created personal metrics for spatial marking

shown are multiple markers, each 7 people wide

a narrower entrance marker (2 people wide)

crouch cover and standing cover

I created personal metrics for spatial marking

shown are multiple markers, each 7 people wide

a narrower entrance marker (2 people wide)

crouch cover and standing cover

Frog Boss Battle area (yellow) Point A is entering the Poi point C is where the palyer needs to be. 
Green arrows point to swamp trees that will allow higher ground during battle (entire area will have a dark swamp theme)

Frog Boss Battle area (yellow) Point A is entering the Poi point C is where the palyer needs to be.
Green arrows point to swamp trees that will allow higher ground during battle (entire area will have a dark swamp theme)

This will be a time lapse video soon!

This will be a time lapse video soon!

Early stage "lanes" in open world

Early stage "lanes" in open world

WIP- Sharp and steep edges will be justified, later, with cliff rocks and boulders.

WIP- Sharp and steep edges will be justified, later, with cliff rocks and boulders.

I use spatial markers while designing. Here you will see a narrower entrance (2 people wide) as well as a red marker from a giant toad battle marked in blue.

The battle will be a mini blocker before being rewarded with traversal of the tower

I use spatial markers while designing. Here you will see a narrower entrance (2 people wide) as well as a red marker from a giant toad battle marked in blue.

The battle will be a mini blocker before being rewarded with traversal of the tower

These swampy trees will be in the area providing height advantage during toad battle

These swampy trees will be in the area providing height advantage during toad battle

doorway in to tower and vantage point during toad encounter

doorway in to tower and vantage point during toad encounter

The player will see destination B when entering the space.

The player will see destination B when entering the space.

The player will be faced with 2 routes that lead to point B and the rest of the tower

The player will be faced with 2 routes that lead to point B and the rest of the tower

the raised platform of destination B forces the player to traverse/interact with the space

the raised platform of destination B forces the player to traverse/interact with the space

capture of a route leading to point B (blocked destination/goal)

capture of a route leading to point B (blocked destination/goal)

The player can see their destination but it is blocked. they will have to traverse the tower in order to get to point B

The player can see their destination but it is blocked. they will have to traverse the tower in order to get to point B

there are window like areas within the poi for vantage points against pvp encounters

there are window like areas within the poi for vantage points against pvp encounters

wings within level are currently under blockout

wings within level are currently under blockout

point A is where the player is coming from and point B gives a view of the room that was blocked
point C leads to the private courtyard

point A is where the player is coming from and point B gives a view of the room that was blocked
point C leads to the private courtyard

Large windows allows the player inside the tower to see approaching teams and vice versa

Large windows allows the player inside the tower to see approaching teams and vice versa

beginning of room areas

beginning of room areas

Fairytale Tower _ Personal Project WIP (Grey Box Stage)

Hey everyone!

I am currently working on a fairytale themed personal project! It's now live and I will be updating this post regularly until polish

Look out for Level Design focused detailed screenshots!