Fairytale Tower _ Personal Project WIP (Grey Box Stage)
Hey everyone!
I am currently working on a fairytale themed personal project! It's now live and I will be updating this post regularly until polish
Look out for Level Design focused detailed screenshots!
Frog Boss Battle area (yellow) Point A is entering the Poi point C is where the palyer needs to be.
Green arrows point to swamp trees that will allow higher ground during battle (entire area will have a dark swamp theme)
I use spatial markers while designing. Here you will see a narrower entrance (2 people wide) as well as a red marker from a giant toad battle marked in blue.
The battle will be a mini blocker before being rewarded with traversal of the tower
I created personal metrics for spatial marking
shown are multiple markers, each 7 people wide
a narrower entrance marker (2 people wide)
crouch cover and standing cover
These swampy trees will be in the area providing height advantage during toad battle
Early stage "lanes" in open world
WIP- Sharp and steep edges will be justified, later, with cliff rocks and boulders.
doorway in to tower and vantage point during toad encounter
The player will see destination B when entering the space.
The player will be faced with 2 routes that lead to point B and the rest of the tower
the raised platform of destination B forces the player to traverse/interact with the space
capture of a route leading to point B (blocked destination/goal)
The player can see their destination but it is blocked. they will have to traverse the tower in order to get to point B
there are window like areas within the poi for vantage points against pvp encounters
wings within level are currently under blockout
point A is where the player is coming from and point B gives a view of the room that was blocked
point C leads to the private courtyard
Large windows allows the player inside the tower to see approaching teams and vice versa